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Arc Raiders, the Rubber Ducky Glitch, and the Bold Strategy of Banning Your Own Players


So Arc Raiders has a rubber ducky glitch. Yes, that sentence is real. Yes, gamers immediately found it. And yes, the devs’ response appears to be: “Let’s start banning people.”

Which… wow. Bold move. Questionable execution. Let’s talk about it.


The Glitch Is in the Game. Full Stop.

Here’s the thing nobody seems to want to say out loud: if it’s in the game, players are going to use it. That’s not malicious behavior, that’s just gamers being gamers.


We didn’t hack the servers. We didn’t install third-party tools. We didn’t break into the code like villains in a bad movie.


The rubber ducky glitch exists inside the game you shipped. Players discovered it by… playing the game. Exploring. Pressing buttons. Doing what players have done since the dawn of gaming.


Punishing people for interacting with something you accidentally left in feels less like rule enforcement and more like blaming customers because your receipt printer jammed.


Why Are We Banning Paying Customers?

This is the part that really melts the brain.


Why would you ban people who:

  • Bought your game

  • Are actively playing it

  • Are contributing to daily player counts

  • Are keeping your Steam numbers alive


You don’t ban cheaters lightly in a competitive multiplayer environment because even that hurts player trust. But banning players for a glitch? That’s like kicking someone out of a restaurant because the menu had a typo.


From a business standpoint, it’s rough:

  • Lower daily active users

  • Worse Steam charts

  • Angry community sentiment

  • Negative reviews

  • People telling their friends not to play


All because… a duck?



This Is How You Kill Momentum

Arc Raiders has momentum right now. People are interested. People are talking. People are playing. And nothing kills hype faster than players feeling like the devs are waiting around the corner with a ban hammer for…


having fun the wrong way.


Instead of, “Hey, this glitch exists, we’re patching it, don’t worry”


We get, “Use it and risk a ban”


That doesn’t create a healthy community. That creates anxiety. And gamers don’t log in to feel like they’re about to get grounded.


The Better Play (Because There Is One)

Here’s the wild idea: Patch the glitch. Don’t punish the players.


If someone is:

  • Using external cheats

  • Exploiting maliciously to ruin matches

  • Breaking TOS with third-party software


Sure. Ban away.


But if the exploit is literally a rubber ducky chilling inside the game files? That’s on the devs. Own it. Fix it. Move on.


Players will respect you more for saying:


“Yeah, that’s on us. Patch coming soon.”

Than for saying:


“Congrats, you found our mistake. Enjoy your ban.”

Final Thoughts

Gamers don’t expect perfection. Bugs happen. Glitches happen. Weird stuff always happens.


What players do expect is fairness, consistency, and not being punished for playing the game as it exists today, not as it was intended in a design doc six months ago.


Banning players for the rubber ducky glitch isn’t protecting Arc Raiders. It’s risking the community that’s keeping it alive.


And banning your own customers? That’s a strategy.Just… not a good one.


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